﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/销毁地图物品"), Title("销毁地图物品")]
	public class DestoryMapItem : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 12;
		[LabelText("填写地图物品的map_item_id")]
		public int map_item_id;
		[LabelText("销毁动画")]
		public string destroy_anime;
	}
}
